- first put three peasants to your gold mine-select the fourth peasant and build a altar of kings- select the fifth peasant and build a farm* this is the tricky part - :P- create a peasant
from your town hall and put it in the gold mine- remove the peasant building the altar and build a barracks- build another peasant and "repair" the altar of kings- by now, the peasant building the farm is finished. put that peasant to the gold mine- put the peasant building the altar to wood- build three additional peasants to wood- build a lumber mill and farm simultaneously while building footmen from your barracks and your hero from the altar *i strongly recommend buying the bloodmage- build a arcane vault(you should have 4 footmen and the hero by now)- kill the first creep- when you kill the first creep, upgrade your town hall- depending on the strategy you will use, build arcane sanctums, the second hero and youll kick ass!!! (recommending the bloodmage-archmage-nagawitch combo)
Glyphed Prayer of Healing
For the Discipline PriestThere are a few tips I can offer. I regularly go through this encounter as Discipline. Here's a few things that I do:Place myself in the tank group: This is mostly for Prayer of Healing use. Depending on where I stand and where the other tanks stand, I'm able to hit 2 or 3 of them with Prayer of Healing. This won't be that important when 3.1 goes live due to the fact that Prayer of Healing can target other players outside of your party. Glyphed Prayer of Healing: I run the Flash Heal, Power Word: Shield and Prayer of Healing Glyphs. I find the HoT effect from Prayer of Healing helps if you're
diligent about using the spell. Assigned to the main tank: We usually bring around seven healers to this encounter and I'll put myself on the main tank. Discipline Priests really shine when they need to worry about only one player. If you have the Grace talent, then chances are you're going to keep the buff up on your main tank no matter what anyway. Pain Suppression is the key here.