home >> News List >> World of Warcraft Patch 3.2 Twinking Changes Explained
ART GALLERY
NEWSLETER?
  • Receive HTML?
LOGIN FORM
Archiv
TAGE
WHO'S ONLINE
  • We have 88 guests online
Blog Roll
  • |

World of Warcraft Patch 3.2 Twinking Changes Explained

This article is originated from www.brighthub.com. Twinking in 3.2 - Part 1 of the Solution
Finally, after so many years of complaining, the "problem" of twinking is being addressed. The solution is three-fold. To encourage players that are leveling up to participate in PvP along the way, XP will now be rewarded for participating in the objectives of each battleground. For example, capturing the Lumber Mill in Arathi Basin will award experience points. However, killing an enemy player (or 50) has no experience reward. The goal is to complete the battleground, not endlessly farm eachother for experience (honor kill farming is already a big enough problem). This change alone would likely completely destroy twinks, forcing them to level up from doing the only thing their character is designed to do.Twinking in 3.2 - Part 2 of the Solution

However, in addition to XP being awarded in battlegrounds, the option to completely shut off XP gains is - finally - being introduced. Other MMOs have long had this option, but it has always been something WoW lacked. It is nice to see the developers responding to this player request. Perhaps they waited so long because twinking was already such a contentious point. Players of any level will be able to pay 10 gold to completely shut off XP gains from both PvP and PvE. Paying another 10 gold will re-enable XP gains.
But wait, doesn't this completely counteract the twinking "solution" of forcing them to gain XP? Yes, it does. The reason is, no doubt, because Blizzard likes the twinks. In a game where most things progress in a predictable manner, ie: players of the same class or spec end up with the same armor, they do the same dailies, they fight in the same dungeons, twinking allows a little bit of fun individuality. In the old days, finding ways to get your twink one slight advantage over another was the entire twinking game. Perhaps you had a friend summon you into the Stranglethorn Vale Arena so that your level 19 Warrior can unfailingly log in every hour and attempt to get the Arena Master's Trinket! Or perhaps you spent hundreds or thousands of gold getting the very best enchants, or spend hours upon hours in dungeons waiting for that one drop you needed. In other words, twinking was a considerable challenge, and just a little bit unpredictable.Twinking in 3.2 - Part 3 of the Solution
This brings us to the third part of the twinking solution. The good news is that twinks can still twink, and players casually leveling will now be able to enjoy the battleground experience a whole lot more. How so? It is assumed that, for the most part, only twinked characters will disable XP gains. It is hard to see a reason why one would do that otherwise. Working off of that assumption, when players queue for a battleground they will be divided: Those who have XP enabled in one, those with it disabled in another. Doing this will increase the chance that twinks will only ever fight other twinks, and casual levelers can have an enjoyable experience.prev123next
Copyright© 2008 www.starrock.org. All Rights Reserved.
Jooona is Free Software Released under the GNU/GPL license.